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This prototype was made for my Game Studio module, I was given two weeks to make a prototype which experimented with an aspect of gameplay I find interesting. I created this NPC dialogue prototype as I was really interested in trying to create a dialogue system which enabled more reactive NPC behaviour. Evelyn, the character you talk to in this prototype, has three personality variables which change depending on how you interact with her - openness, fondness and confidence in the PC as a leader. The conversation will take a different direction depending on the state of each of these variables.

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Published 1 year ago


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